We invite you to register now (FREE) and share your expertise with other faculty and staff members at our Annual Academic Technology Learning Conference. Discover new ways to use technology in your classes and engage students. (http://tlcconference2014.sched.org/ )
Prize Drawings:NASA’s Digital Learning Network (DLN) is a comprehensive project that delivers interactive instruction in support of long-term retention of knowledge to formal and informal education communities in all fifty states and the U.S. territories. NASA Education’s core purpose is to inspire, engage, educate and employ the next generation of explorers and innovators. The DLN supports this purpose by providing free, live video-conference and web-based connections with NASA engineers, scientists and education specialists to students and educators around the nation. Utilizing a variety of distance learning technologies, the DLN reaches on average 125,000 educators and students per year. The DLN is actively improved by using academic research in order to grow through best practices. Researchers have utilized the DLN's resources and shared their results with the project informing changes that have benefited not only NASA, but the educators and students whom they serve.
This presentation will be fifty minutes in length, with a twenty minute presentation, fifteen minute demonstration, and fifteen minute question & answer session.
Dr. John R. Kelly, Assistant Professor in the Urban Education Department at the University of Houston Downtown, will introduce his version of a flipped classroom and describe how to combined universal design/differentiated instructional concepts with the technology within Blackboard Learn to build 21st century classrooms for online, hybrid, and F2F courses. Dr. Kelly will provide conference participants ideas on ‘how to’ transition the traditional professor directed survey course (lectures and slides) and flip-it into a high-impact technology driven, student-centered/directed, interactive, and collaborative course that digital natives (students) are demanding. Course content is featured in modules and presented by means of Blackboard tools such as blogs, web quests, wikis, games, surveys, discussions, journals, twitter, mashups, online quizzes, and webinars throughout the semester. Having students work independently using content within Blackboard to initiate instruction on new topics prior to class allows for opportunities to offer students meaningful real world experiences using evidenced based instructional methods that engage students’ critical thinking – service learning, project based learning, and team-based learning. The models structured approach makes it easy for students to navigate the course and frees up time to provide immediate individual feedback that is responsive to each student’s needs, which Dr. Kelly believe has had a major impact on students’ interest, scholarship, and course evaluation. The benefits of this model of instruction for students and the professor will be discussed.
Histrionix™ Learning Company provides interactive, game-based curriculum (and teacher training) to public, private and home schools that improves student achievement by engaging all learning styles, enhancing critical thinking skills and encouraging creative problem solving, which are the building blocks of thoughtful, twenty-first century students — and citizens.
Rick Brennan - the co founder & CEO of Histrionix and a UH alum - will discuss game based learning and its application to the social sciences by introducing his company’s curriculum aligned social studies simulation and strategy game called HISTORIA.
HISTORIA will be published by NYC based E Line Media and Alaska based Upper One Games - the first ever indigenous game company - and released for sale nationwide in the fall of 2014.
The fifty minute presentation will include a short history of Histrionix, an introduction to the tenets of game based learning twenty minute description and a first look at the new iteration of HISTORIA followed by fifteen minute question and answer session.
Presentation will be preceeded by a welcoming message from Ed Hugetz, Vice President for Academic Affairs and Provost of the University of Houston-Downtown.
UH General Counsel to speak on copyright issues in teaching technology.
Smartphones are ubiquitous and easily accessible. Our presentation aims to show faculty and students how to take advantage of mobile applications in online education. "Get Smart with your Smartphone" will cover four apps for Android and iOS platforms including Google Hangouts and Scopia Mobile for video conferencing, and Google Drive and Evernote for document sharing. This presentation will showcase how these mobile apps can be easily used as free alternatives to online classroom/lecture capture tools like Blackboard Collaborate. We will provide a brief overview of each application and list suggestions on how to best use them from a faculty and student perspective. Streamline virtual classroom discussions and minimize the tech-related learning curve by using one of these simple video conferencing apps. Maximize organization and productivity by making class projects shareable and readily available in the cloud; no USB drive required.